

The more polycount, the slower the rendering.

Selected – The cones are shown only when the stereo rig is selected.

Only the cones of cameras assigned to a viewport are shown. Show cones – Controls when to show the cones of the virtual cameras created by the stereo rig. Top-Bottom – Arranges the cameras one on top of another. Side-by-Side – Arranges the cameras side by side. Output layout – Specifies the format in which the Stereoscopic renders are output to the V-Ray frame buffer. For example, if Both is selected for view and the specified image resolution for the render is 640x480, the resulting render will be a single image with a resolution of 1280x480 with both views side by side. Right – Only the right view is rendered.Īdjust resolution – When enabled, automatically adjusts the resolution for the final image rendered. View – Specifies which of the stereoscopic views is rendered.īoth – Both views are rendered side by side. The right camera is shifted to the right at a distance equal to the eye distance.

Shift right – The virtual cameras are shifted to the right so that the left camera takes the position of the original camera. The left camera is shifted to the left at a distance equal to the eye distance. Shift left – The virtual cameras are shifted to the left so that the right camera takes the position of the original camera. Shift both – Both virtual cameras will be shifted in opposite directions at a distance equal to half of the eye distance. Interocular method – Specifies how the two virtual cameras will be placed in relation to the real camera in the scene. This parameter is ignored if the current render camera has a VRayStereoRig controller. Shear – The orientation of both views remains the same but each eye's view is sheared along z so that the two frustums converge at the fusion distance. Rotation – The stereoscopic effect is achieved by rotating the left and right views so that their focus points coincide at the distance from the eyes where the lines of sight for each eye converge called fusion distance. None – Both cameras have their focus points directly in front of them. This parameter is ignored if the current render camera has a VRayStereoRig controller. Specify focus – When enabled, defines the point of focus with the focus distance parameter.įocus method – Specifies a focus method for the two views. This parameter is ignored if the current camera has a VRayStereoRig controller, which causes the position of the left and right cameras to be taken from the VRayStereoRig controller itself. Enabled – Turns the VRayStereoscopic helper on or off.Įye distance – Specifies the eye distance for which the stereoscopic image is rendered.
